A bit late to the party, but I’ve been working on modeling/texturing and I’ll show some progress here.
First, here are some of the objects I’ve modeled and unwrapped so far.
A large skull medallion hanging from the ceiling on chains, and a torch sconce.
A stack of bricks that will form the corners of my interior space, and a cylindrical support pillar
Tree for the outdoor space
Additionally, here are some materials I’ve been working on. Instead of taking photos for making textures through photogrammetry, I opted to do some procedural materials using Substance Designer.
Dungeon brick material. The node graph is on the top, the base color texture of the material is in the lower right, and the material preview with depth enabled is in the lower leftGrass materialDirt material