Charlie Baldwin Final Project

In my game you play as an adventurer in a medieval fantasy world. You traverse through a forest and descend down into an ancient dungeon. Overall I’m very happy with how the visuals of the game turned out. I’m very proud of how the brick material and the trees looked in-game. I was also really happy with how easy it was to implement the rig and animations, especially considering I did a little custom tinkering with the Mixamo rig in Maya. Implementing rigs into game engines has always seemed like dark magic to me, so it was nice to see that it’s not as confusing and convoluted as it seems.

This project taught me a lot about scope and setting realistic goals for a given time frame. My original concept would have made me create 2 different enemy types and a working combat system, on top of stuff I did end up making. Based on how long it took me to get just the player character in a working state, I’ve learned that getting a fully workable character is not something that can be done on a whim. Additionally, I learned a lot about strategies for making environmental art. It was always something that intimidated me – how do you know what to assemble in your 3D package vs. your game engine? How do you manage different materials? Fortunately this class taught me to approach it from a much more modular and compartmentalized perspective – make a kit with a bunch of super basic pieces, texture each piece as needed, and put them together on the level design side in-engine. When it comes to terrain, Unity has good enough tools to manage that in-engine as well, so all I need to prepare for that is some good tileable materials. These strategies have already helped me in concurrent projects I’ve been working on, and will continue to help me in the future.

Gameplay demo

Music is by Wesley Lo from the music class :

https://vjmedia.wpi.edu/Video_Game_Music_Collaboration_2020#Wesley_Lo

Skybox textures are from Emil Persson via OpenGameArt.org:

https://opengameart.org/content/mountain-skyboxes

Mac and PC Builds:

https://drive.google.com/drive/folders/1adfS2NIUj_l1-fT7_9m0ccFYUUyJFQ3S?usp=sharing

Project download:

https://drive.google.com/drive/folders/1adfS2NIUj_l1-fT7_9m0ccFYUUyJFQ3S?usp=sharing

8 Comments Add yours

  1. Courtney says:

    I think your level looks really awesome and you balanced your outside and inside parts well!

  2. Christian says:

    This looks fantastic! I think you did a great job conquering your aesthetic. I often have problems trying to get a single aesthetic for my environments, and I can see you really found exactly what you were looking for.

  3. Dylan says:

    This entire level is incredibly impressive. It is wild that you were able to make both an exterior AND interior, both of great equal quality. Well done!

  4. Natalie says:

    I am impressed with the scope of your project considering the time we had to work with. As Dylan says, you created an interior and exterior space! I especially enjoy your trees with the rounded planes you textured. I think the style is cohesive and seems to involve geometric shapes. The shapes and details feel well balanced. I was going to ask this and you might not see this, but what is the story with the potions hanging on your character’s back pack? Is there some narrative behind them?

  5. Nathan says:

    It’s crazy to me that you basically made two environments when I barely did one. They compliment each other well, but they’re both polished and appealing in their own right. Great job all around!

  6. Davina says:

    I think your game looks really polished, with the nice and considerate lighting, to the inside and outside spaces both feeling complete and cohesive with each other.

  7. Lisa says:

    Your lighting looks amazing! The outdoors is clearly sunny but the tree shadows make it feel like there are places to cool down and relax. I really enjoy the torch ambiance and how you used them in conjunction with layout to change the pace of the game.

  8. Terry says:

    Your lighting as others have said looks very clean and stylized! I love the overall feel of the level. Even without monsters stopping the playing, it doesn’t stop the dungeon from looking cool and ominous,

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