Charlie Baldwin Character Animation

For my animations I decided to take the shortcut with Mixamo so I can get caught up to finish up everything else I need to do for this project. I did the rigging in Mixamo and used the default idle and walk animations. I did have to do a little manual tweaking on the rig to get the accessories on the backpack to work – they were warping too much so I had to cut them from the model that was put into Mixamo. After I exported the animations, I placed the sword and the potions onto the model and manually skinned them so they wouldn’t deform as the character moved.

Idle Animation
Walk Cycle

7 Comments Add yours

  1. Courtney says:

    I think your animation came out really well! It looks super life like.

  2. Hannah says:

    Good job! your walk cycle is super well balanced and your overall vibe is awesome. I was wondering, am I imagining the animation on the backpack while the character walks or did you intentionally put it there? Either way I absolutely love it and can picture the soundscape that would come from it (ex. the bottle clinking from tapping each other as he walks).

  3. Natalie says:

    Yes I see animation on the back pack too. I am wondering if the animation is from the mesh simply squashing and stretching from the skin weights of bones in the humanoid rig. Either way, I also really enjoy the bottles clinking together. I am impressed that you re skinned your character with the added props, I think it took some extra time but was well worth it to have theh props work properly on your character.

    1. Natalie says:

      But I’m not sure, because I can’t really tell which bones would cause that movement. I’m not too familiar with rigging or 3D animation.

  4. Lisa says:

    It’s awesome that you got Mixamo working and were able to customize the skinning for the props. I wasn’t aware you could adjust skin weights of a mixamo rig! That makes their rigs more appealing as a starting point for fully animated characters.

  5. Dylan says:

    I like that the backpack moves with the character as they rotate- those deformations are looking very believable.

  6. Nathan says:

    I’m impressed with the rig, and attaching the sword/potions objects to not be morphed was great attention to detail! This is a nitpick, but I would have the character lean forward a bit more if your camera will allow it. It would make more sense for weight distribution to have the character leaning forwards at all times given the heavy-looking backpack. Looking at the second view of his idle animation, I almost expected him to fall over

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