Modular Kit UVs
NOTE: Many of these UVs were edited/adjusted later in separate files, so some of these do not show the final UVs
Character Modeling (Finished and Textured)
Completed in Zbrush!
Setting the Stage
For my scene, despite being in a small area, I had to put a lot of focus on the outdoor elements of the camp to add better clarity behind the location- as such, the map itself is a decent bit bigger than the camp. In the future, I’d like to make custom trees myself to…
Level Design
This is the final greybox and level design map i used, iterating on it continued in Unity itself :]
Modular Building Kit Models
Present models for the scene
Modular Building Kit UVs
Final set of UVs for the project!
Kseniia Trufanova – Character animation
Jason’s Idle animation Jason’s walk animation
Kseniia Trufanova – Setting the Stage: Outdoors, Clutter & Critique
Reference image: Improvement plans:-Add fog value-Adding background details-Add interaction “window”
Final Project – Irene Wu
My concept ended up being pretty similar to my original concept of a magic patchwork character brewing potions and solving magic puzzles, but it went from being a trinket shop to a much more potion brewing inspired workshop. The player plays as the Lady of Flowers who is working in their workshop to fix broken…
Final Project – Gelfond Naomi
Gallery My final concept is and Alice In Wonderland inspired garden. This garden features shrubbery that grows candy, lollipop trees, patio furniture, and a tea party set up. The player plays as Alice, who is lost in Wonderland, exploring this part of the world. She had been cursed by a white rabbit, which has left…
Character Animation – Irene Wu
Animations used from Mixamo
Character Modeling Finished & Textured – Irene Wu
I chose to model my character in Maya and base the texturing off of the same kind of concept as sackboy from Little Big Planet. The hair ended up being too hard to model in or to simulate and the same goes for the cloak.