Character 1st Pass

Here is the very early concept on what I want my character to look like.

Midterm

Here is my progress so far halfway.

Final Project

This is my game! Initially, the idea was to create a crazy house reminiscent of Hello Neighbor, TWO pillars, a bridge connecting them, with the same house on both. I wanted to leave the “nice” world behind and enter the “bad,” but ultimately I just did the “bad” one. I ended up modeling based off…

Final Project

Video run through: Screenshots of the nice details: “Atlas”: Written description: While it is still incomplete, this is the execution of my original game level concept. The concept was a greenhouse which looks like it is within a green, peaceful world, while the actual world outside it is a desolate desert. The player would’ve been…

Final Project

Playthrough Screenshots Atlas Final Commentary My final project finds our main character in the dark, midnight hours of the summer camp she’s attending. She sneaks around, trying to stay hidden as an unknown form beneath her skin has become revealed- making her look and seem inhuman. Her goal is to stay out of sight. I’m…

Final Project

My final concept ended up being pretty similar to my original. I had originally planned to have 2 more additional rooms, but unfortunoly I ran out of time. I also ended up adding/changing parts of my modular kit as I was actually building the scene and putting everything together, I found there were objects I…

Modular Building Kit Texturing

Here is my texturing in unity. Some of my files did corrupt and aren’t showing properly so I just didn’t show them in this

Modular Kit Texturing – Kade Geist

All the parts that got textured. The walls, tiles, brick, and beams from the modular kit were arranged in Maya before texturing, which is why there is a house instead of the modular pieces.