Game Concept Proposal & Sketch 

Artistic Game Design 1 

8/26/25 

Matthew Ford 


Art Style

What does the game look like?

  • A visually rewarding 3v3 Rivals Art/Design Inspired mashup with football.
  • Character should look like freaks of nature and have vast gaps when it comes to bulk, and size based off character type.

What kind of vibe does the game give?

  • An Intense, skill based, strategic hero shooter Esque football game.
  • Should feel like a series of tactical team decisions rather than a solo based reward system

What are the distinctive elements of its visual style?

  • Not sure whether I want it to be heavily superpowered or tech based, or a blend but the visual style should match between all characters with the bulkier character focusing on more strength and lighter characters focusing on speed

People

Who are the main characters?

  • The main positions in football excluding specialists and gadget roles

What do they look like?

  • Athletic freaks with modifications, either powers or tech

From whose perspective will the game world be explored?

  • The current chosen player who can swap between characters

What are the main characters’ back stories?

  • It would vary based off each respective character. With some going for money and fame all the way to doing it for pleasure or even family legacy.

Background/World Building

What is happening to the player at the moment the game takes place?

  • They have a brief training period to learn the game, practice or preseason

What is the player trying to achieve?

  • Victory

What type of character perspective does the game use (1st/2nd/3rd)

  • 3rd

What kind of world does the game take place in?

  • Futuristic, to explain how football has evolved into people having these amazing abilities

What time period or year is the game set in?

  • Somewhere in the far future, where an explanation for this seems feasible

Where specifically are we?

  • Futuristic football stadiums in iconic and irregular locations, underwater, volcanoes, the sky, rivers, 7 wonders of the world

What is the weather and time of day?

  • Depends on based off location. Always at 8:15pm primetime

What can the player discover by exploring?

  • Easter eggs

Realistic Limitations

  • Start small, keep things manageable
  • If there’s a market, what’s for sale/available
  • How can we apply a whole world with just a small scene?

What are some repeated elements that can help establish the setting?

  • Lockers, training bags, benches, equipment gear, special effects/particles

How can the player’s movements be limited (Walls, landscapes, obstacles)?

  • Walls and obstacles

Objects/Prefabs

  • Easter eggs/Gameplay Rewards
  • Black-market/Rare Items
  • Visually Rewarding items
  • Buildings/Background Appearance

What objects will you make to help express the setting?

  • Classic football items and objects while providing a futuristic spin/upgrade based off the direction oh how I want the powers to be explained

What items will the player collect?

  • Golden Footballs or upgrade tokens?

What secret treasures can be found in a hidden location?

  • Easter Eggs

What other clutter objects are going to be scattered around space to help fill up the world and make it feel lived in?

  • Common football gear and futuristic tropes

World Planning

-Layout/Map/Floorplan

-Helpful to use graph paper to have a proportional space planned out

-Elevation drawings can be helpful for larger and bigger buildings

-Cutaway drawings can be helpful for indoor buildings to show detail

-Hidden details/reveals/and timing can all help with narrative flow

-Exploration can help with storytelling

Part 2/3

Game Concept Sketch

-At this current moment, I don’t have an easy way to transcribe a sketch to this doc now, so I’ll just describe what I am thinking.

Art style should have your basic bright colors with neon and brighter colored accents. Those meshed with over emphasized futuristic military type padding/armor plates. The environment should reflect those same vibes when it comes to architecture and the environment. This should sell the futuristic emphasis on the game. I’m thinking of a soft implementation of Tron with the current marvel 2099 and dc 2099 storyline art. Another example could be concept art for the canceled Batman beyond animated movie. The world would react to successful skill moves by the player by changing the environment, lighting, special effects

Mood should be upbeat and positive with the reinforcement of people being inhuman. People should marvel over the things that are possible in the new era of football. The player perspective should be a loose follow with 3rd person experience. Just like Overwatch/Rivals

A person in a garment

AI-generated content may be incorrect. Example of Body armor and body type

A cartoon of a grey person

AI-generated content may be incorrect. how the players should look under the bad for body type

A person in a futuristic outfit running with a football

AI-generated content may be incorrect.Some of the accents to the unifoms

Batman Beyond Animated Movie Now Being Pitched by Spider-Verse Artist ...Art style being used

Aerial view of a stadium

AI-generated content may be incorrect.The type of stadiums we would see

A building with a glass roof

AI-generated content may be incorrect. Exmaple 2

A stadium with a green field and stairs

AI-generated content may be incorrect. Example 3

A room with lights and a circular structure

AI-generated content may be incorrect.Exmaple 4

A video game screen with cartoon characters

AI-generated content may be incorrect.Example 5

A blue football helmet with lights

AI-generated content may be incorrect.Another uniform modification

4 Comments Add yours

  1. Hengdian says:

    Bottom of the page shows that AI generated content wasn’t loaded correctly btw – Leo Li

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