First character concept. Second/Finalized concept version. Using Maya software created a character model in cubic style.
Character Modeling Progress, Finished & Textured – Joaquin Donahue
Character Design Character Modeling Progress Here’s some progress of the modeling/sculpting. The lemon head was done in Zbrush and the fork body in Maya Character Finished & Textured
Lukas Gandras – Midterm
Some things I’d like to add later:
Character Modeling 1st Pass – Allison Nguyen
1st Pass Character Concepts These are different color palette tests for the character design I came up with.
Lukas Gandras – Modular Kit Texturing
(scale will be adjusted later)
Character 1st Pass-Zhou
QQ person… 2.5 heads tall. Not textured yet.
Midterm-Zhou
The charis in the game engine have normal map problems….. remember to use OpenGL for Unity 3D and Direct X for UE5. They are differ in normal maps.
Setting the Stage: Outdoors, Clutter & Critique – Joaquin Donahue
Here’s all the assets I got so far laid out in Unity with the added terrain! (Default lighting and skybox, those will be my next objectives :D)
Modular Building Kit Texturing – Joaquin Donahue
Here’s some pictures in Unity of the textured assets I got so far!
Midterm – Allison Nguyen
Level Currently Since critique, I got around to adding some more clutter pieces and also created some graffiti textures for the walls. Modular Kit