Playthrough
In this level, you play as a vigilante patrolling in the night. I chose to keep the explorable area restricted to an alleyway for scope, which I think helped me keep focus with modeling and visualizing the environment. Overall I was able to create most of the assets I wanted, and I’m very happy with how this turned out.
Download Link! (for Windows and Mac): https://allisonvtnguyen.itch.io/3500-final








Assets







Credits
Models
URP Tree Models by ALIyerEdon
Textures
Free Substance Painter 20 X Brick & Walls Smart Materials by 3D Tudor
Sounds
car_21.wav by koirankarva84581682 | License: Creative Commons 0
passing car by NachtmahrTV | License: Creative Commons 0
Sirens, fire, police, close pass, distant, urban, CALGARY, 2011.wav by TRP | License: Creative Commons 0
city hum night 160505_00.wav by klankbeeld | License: Attribution 4.0
trucks sirens.wav by allanh15 | License: Creative Commons 0
Skybox
Kloppenheim 02 (Pure Sky) by Greg Zaal (Original) and Jarod Guest (Sky Edits)
Rigging and Animations
Mixamo: “Walking”, “Running”, “Standard Idle”
The environment here feels very realistic & alive thanks to the wide variety of assets. I also appreciate that you included various SFX for ambience!