Level Design – Kseniia Trufanova

For the design of the main location, I envisioned a small, stuffy apartment set within grim, vomit-green buildings, carrying the rusty aesthetic of post-Soviet housing. Inside, it should contain only the bare essentials for living, with nothing extra. The space must feel cramped, and the overall atmosphere should appear narrow and unpleasant.

After the initial layout, I moved on to a quick blockout of the space to better grasp its spatial composition and cubic structure in 3D.

Maya blocking.

Unity view.

The common inspiration view:

Flat sound inspiration: https://www.youtube.com/watch?v=0i_woKrBiu8&t=824s

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