Enjoy Formula 1 racing!
This CV project uses camera point tracking fuctions to simulate a steering wheel and an acceleration pedal. The program tracks 3 points on a blank background: the y value of the left and right points determine the direction — straight, left turn and right turn. The y value of the middle point detemines acceleration — higher means accelerating and lower means decelerating.
The setup is applicable for ANY racing games that support keyboard, because the program send out the control signals through keyboard commands (with some special MAX package). Check the video!