Personal practice,

I’m trying my best to recall if I had 6 different sessions of personal practice. I have jumped into my personal practice from multiple directions. To start I’ll recap what my personal practice was. to learn Unreal as the medium of which my thesis will be delivered through. So what did I do? I signed…

Responsive for Final Project

My personal art practice spans more than 30 years. I like to say that I have never met a craft that I didn’t like, barring flower arranging. Why I didn’t like arranging flowers primarily stems from their impulse to move and do what you don’t want them to do. Which is why it is ironic…

Personal Art Practice – 3D Modeling

The goal I set for myself at the beginning of this semester was to learn 3D modeling. I mainly practice using 3dsMax. I tried directly to create characters at first, and it didn’t work out very well. My friend suggested that I might be better off starting with items. So I created a lot of…

Personal Art Practice Documentation

For this semester, I was tasked with choosing a personal art practice that I would continue to work on throughout the course whether it had a lot to do with our curriculum or not. I plan to discuss six different times during these last four months when I worked on something related to this. Luckily…

Final Project Proposal

My final project proposal is based on my Intention Plan for this semester. First, let me say that I have no idea where the time went. I cannot remember a semester that has flown by with the speed this one has. Second, I am laughing hysterically at what I wrote for my Intention Plan. My…

Personal Art Practice

Practice Session 1- NURBS Modeling BasicsI wanted to learn how to create 3D models, but I’ve had difficulty with sculpting workflows. After looking into some options, I decided to try a more mathematical approach, using the NURBS modeling tools in Maya. I started with the revolve tool, which I found quite easy to use. Figuring…

Personal Art Practice

For my personal art practice I am interested in working with 3D space, objects and integrating this into my current art workflow which is usually live action video and sound work. working with a few objects to create an AR project called Driftwood.001 this process was different because of the textures I was able to…