My 2D animation is for the main character of my game- a cat! The perspective of the game is top-down, so the cat has 4 animations: Idle, Moving Left (this can be mirrored for Moving Right), Moving Up, and Moving Down. The sprite sheet is above, and a video of the animations playing in Unity…
Category: 2D Animation & Interactivity
My Final MakeyMakey Game
I had a lot of fun making this game. I was frustrated a bit as well. I am pleased with the outcome but wish I had more time for finishing the artwork. Ah, well. Also, it was so hard to choose which grocery items I would use for my controller. Beer was on the list…
The Game of My Life _2_ Lost n Found_2D Animation & Interactivity
I created the animation for the main character, including idle animation, walking animation, and climbing animation. To trigger the animation in Unity, the player can click on the left/right arrow button to let the character move left/right, and up/down button to climb up/down. Here is the video of the animation:
Don’t Crash 2D Animation & Interactivity – Qianlin Duanmu
In my original plan, I wanted to press the button to interact with the item. But now I decided to change it to interact with the item when the character is near the item. I have two electronic devices in my scene, a computer and a tablet. I made the on and off mode of…
Interactive Elements & Controller
As some of you guys saw in class the other day, I had working interactivity last Monday. I’ve improved the sprites a bit to add a leash, and have also added a tilemap in the background, which I plan on animating The controller is also below, and as you can see when I plug it…
2D Animation & Interactive elements
I wish I had worked on the sprites more this past week. but I’ve decided to concept some more. I was going to animate the hand as it chopped. But I’ve decided to make a new sprite sheet with a character instead. The hand will not have 2 states, open/free and closed/holding. I’m also going…
2D Animation and Interactivity – Flappy Drev
I have made a lot of progress with my game! I still have so much more to add to get it working the way I want, but it is starting to come together as an actual game now. I was able to program the pipes to move across the screen and spawn at random heights….