For my final project, I created a set of tiles and a small Unity application to view them in a procedurally generated environment. This application is available on itch.io!https://thepiratepup.itch.io/3d-tile-generator This is what the final product looks like. My goal was to keep a relatively simple workflow creating and texturing the 3D models and to take…
Author: Josiah
Final 2D Game: Cat Wrangler!
For my 2D game prototype, the player can control a cat wandering around to a handful of areas, and find their kittens. There a few pieces that are rough currently- the walk animation doesn’t mirror when facing to the right, collisions are a little funky, and the void is visible in many places. But you…
AR Project
Originally I had planned to use Vuforia & Unity to identify pre-made images in real-world space, and then use that capability to create some game functionality. I had used Vuforia before for a similar project, but I forgot that it has licensing & account requirements that would not be accessible to me in this project….
Final Project Proposal- 3D Tiles
My final project proposal is a set of 3D models that can be tiled to create a stone castle/dungeon environment. Derived from my practice intention, I’ll use NURBS modeling functions in Maya to create the 3D assets, then I’ll texture them and import them into a Unity project. Then I will create a script to…
2D Animation & Interactivity
My 2D animation is for the main character of my game- a cat! The perspective of the game is top-down, so the cat has 4 animations: Idle, Moving Left (this can be mirrored for Moving Right), Moving Up, and Moving Down. The sprite sheet is above, and a video of the animations playing in Unity…
Personal Art Practice
Practice Session 1- NURBS Modeling BasicsI wanted to learn how to create 3D models, but I’ve had difficulty with sculpting workflows. After looking into some options, I decided to try a more mathematical approach, using the NURBS modeling tools in Maya. I started with the revolve tool, which I found quite easy to use. Figuring…
Organic Object- Mouse!
For my organic object, I struggled to use the ZBrush workflow. Due to the time it was taking to complete, and the added difficulty of finding access to the software outside of campus, I decided to pursue another method to create an organic object that I found while pursuing my practice intention. Rather than sculpting…
Custom Controller- Wooden “Nunchuck”
My original plan for my custom controller was to whittle a block of wood to resemble a Wii nunchuck, and use an Arduino mini to wire up a joystick and connect it to my Unity game. Unfortunately, this goal hit many snags in the process. The first was creating the shape with the tools I…
Texturing & AR Test
For my AR test, I set up a Unity project with AR Core. I found this tutorial particularly helpful:https://www.youtube.com/watch?v=R3OCUE9TwZk&ab_channel=NovabornWhile it walked through most of the steps, it had very little information regarding troubleshooting. I had to dig through the AR Core documentation and read some error messages in the Unity console to adjust some device-specific…
AR Proposal: “Escaping the Shadow Realm”
For my AR project, I’d like to use my home to create a short sequence of puzzles that use AR to encourage exploring a physical space while solving digital puzzles. I plan on pairing this with a narrative element to contextualize the puzzles, giving the feel of an old-school point-and-click adventure game, but instead of…
Theatrical Flats – 3D Models
For my low poly models, I wanted to create something simple and familiar, as I’ve struggled in the past using 3D modeling software. I created the two common types of theatrical flats, Broadway- and Hollywood- styles. These are often painted and used on the stage to represent all sorts of things, most often background structures….
Kitten Wrangling! Sprites
The initial sprites for my game include the following elements:– Grass & dirt “meta tiles”– Cliff face tiles– 2 Trees– Interior house tiles– 3 Cats For the outdoor tileset, I wanted to create metatiles that could be highly adaptable. Using a limited color palette made this somewhat difficult. I struggled to distinguish grass from dirt…