Pre-Production: Kitten Wrangling!

I took inspiration for this game concept from my experiences wrangling my cat when she doesn’t want to leave a room or generally refuses to cooperate. I thought a wholesome and adorable version of this experience could be captured by a momma cat searching for her kittens who have escaped the comfort, safety, and warmth…

Laser Game Pieces for Dungeons & Dragons

Dungeons and Dragons is at its most fun when everyone is playing together in the same room with physical pieces to represent battle maps, characters, etc. The quality of these pieces can vary greatly. Enemy monsters can be represented with candy, 2D paper cutouts, or 3D plastic miniatures. Maps can be printed out works of…

Procedurally Generated Maps (and Such)

These images are created using procedurally generated 3D meshes in the Unity game engine. The procedural algorithm makes use of Perlin Noise, a form of “gradient” noise that ensures adjacent values are near one another unlike the completely random noise found in something like television static. This noise is then used to create a heightmap,…

Introduction- Josiah Boucher

My name is Josiah Boucher and I was born and raised in Beaverton, Oregon. I attended a small arts middle & high school, gaining exposure to a great variety of art forms. I gained an appreciation of the multidisciplinary nature of many artistic endeavors and enthusiastically pursued theatre. I sought to touch every area of…

Practice Intention- Environmental 3D Modeling

My practice intention for the semester will focus on crafting 3D models for environments and structures to be used in video games. Mirroring the design and carpentry I’ve done for real-world theatrical sets, I want to cultivate the skills necessary to facilitate similar artistic experiences in games. This practice intention will include the following goals:…