With the final week upon us, I was finally able to get my game running semi-properly! The character jumps when the player presses on the screen and the background moves to the left slower than the pipes to create the illusion of depth in my 2D game. I also added a label when the player…
Don’t Crash 2D Animation & Interactivity – Qianlin Duanmu
In my original plan, I wanted to press the button to interact with the item. But now I decided to change it to interact with the item when the character is near the item. I have two electronic devices in my scene, a computer and a tablet. I made the on and off mode of…
Interactive Elements & Controller
As some of you guys saw in class the other day, I had working interactivity last Monday. I’ve improved the sprites a bit to add a leash, and have also added a tilemap in the background, which I plan on animating The controller is also below, and as you can see when I plug it…
Locate & Move
Locate and move, seeks to look at the confusion of spaces that an individual might encounter on a daily basis. Often times boundaries are created because of cultural norms or agendas, government or humans control just as much as they occupy geography. Every time you reach a new destination you make a set of calculations…
2D Animation & Interactive elements
I wish I had worked on the sprites more this past week. but I’ve decided to concept some more. I was going to animate the hand as it chopped. But I’ve decided to make a new sprite sheet with a character instead. The hand will not have 2 states, open/free and closed/holding. I’m also going…
2D Animation and Interactivity – Flappy Drev
I have made a lot of progress with my game! I still have so much more to add to get it working the way I want, but it is starting to come together as an actual game now. I was able to program the pipes to move across the screen and spawn at random heights….
Kitten Wrangling! Sprites
The initial sprites for my game include the following elements:– Grass & dirt “meta tiles”– Cliff face tiles– 2 Trees– Interior house tiles– 3 Cats For the outdoor tileset, I wanted to create metatiles that could be highly adaptable. Using a limited color palette made this somewhat difficult. I struggled to distinguish grass from dirt…
The Game of My Life _1_ Lost and Found_Sprites
I created two tile sets of two of my buildings: Here is my main character: Here is the tile map in Unity: More buildings and some decorations remain to be designed.
Sprites – Flappy Drev
To get started making sprites for my game, I went straight to Piksel.com and started making my tile sets for the background. I made boards and then boards with a blue line and boards with a red line. I made different sky tiles as well so it won’t be the same cloud formation over and…
Don’t Crash Tiles – Qianlin Duanmu
This is my first attempt at pixel-style drawing. And Photoshop was almost driving me crazy. So I used another software 100 times friendlier than photoshop – Aseprite. Software specially designed for pixel style painting For this game, all I need is a room and a few items. Items include a computer, a tablet, a guitar…
Dogwalker 2022 Sprites
Since I’m more familiar with vector-drawing, I opted to draft up my sprites in Inkscape, and then export them to Photoshop (which I still don’t actually own). While in Photoshop, I could do things like remove extra lines and clean up drawings, which would make things easier In retrospect, I probably spent too much time…
The Game of My Life -0- Lost and Found
The design of this game was inspired by my experience of losing and luckily retrieving my phone in the mall. This game is set in a town with various buildings and the main character is a warmhearted man. There is a bulletin board in the town, on which a lot of lost items are posted….