The Game of My Life -0- Lost and Found

The design of this game was inspired by my experience of losing and luckily retrieving my phone in the mall. This game is set in a town with various buildings and the main character is a warmhearted man. There is a bulletin board in the town, on which a lot of lost items are posted. The main character’s task is to help these people who have lost something to find their stuff. The missing item notices will contain clues about the location of the missing item, and players will control the main character to find the corresponding place according to these clues, and then find the missing item. There will be two levels, one is to find a lost notebook, which is left on the bench. The other level is to find a lost cat, who is hiding in a trash bin.

The art style of the game will be 2d in pixel, including the texts. Like the pictures below:

I’m going to use the 2d front view as the perspective of the game. Users can go left, right, up and down with the Xbox one controller like the way of interaction in Spiritfarer:

Spiritfarer_20200820161935

Below is a simple sketch of the map, in which the yellow highlighting parts shows the paths that the players are able to go:

To make the game looks vivid, I’m going to use the following palette:

Here are the images I will use as the reference for art:

2 Comments Add yours

  1. Darren says:

    Claire this is going to be fun game, love that your opting to make the colors bright and vivid. Also your sketch of the game board makes it easy to see how the game will be laid out. Are you writing a script for the dialogue parts?

  2. Karen says:

    I am also struck by your color palette. I also like the windows and doors. I always imagine what people are doing behind the curtains in pictures like this. They inspire curiosity. Were you aiming at making people curious about where they could go and do? is that what inspired you to make the game?

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