For my personal art practice I am interested in working with 3D space, objects and integrating this into my current art workflow which is usually live action video and sound work. working with a few objects to create an AR project called Driftwood.001 this process was different because of the textures I was able to…
Polishing the Game – Flappy Drev
This week, after lots of feedback from my classmates and some of my own ideas, I was able to polish my game up a lot! I have a bunch of things I added to the game. First, I edited the background so there wouldn’t be lines because of tiling issues anymore. This make the game…
Locate and Move Finished Game
New Hi Rez game boards Updated “Jammer” controller now the controller is working with the Makey Makey using magnetic tape.
My Sprites
I enjoyed creating these images. I wish I had more time to finish painting all of them. I never did implement the egg bullet or basket of egg ammo. I think that would be cool to pursue
My Final MakeyMakey Game
I had a lot of fun making this game. I was frustrated a bit as well. I am pleased with the outcome but wish I had more time for finishing the artwork. Ah, well. Also, it was so hard to choose which grocery items I would use for my controller. Beer was on the list…
Custom Controller
The “jammer” is the type of controller that players will use when interacting with the game it will allow them the ability to move around the screen and to jump from place to place. This controller currently is not working with the makey makey to move around it is only jumping. I also would like…
Finished game”Pick-a-dish”
First pass and playable. I’m very happy with the concept and game play. physics and triggering events needs to be reworked but overall very happy. I’ve completely dismissed the makey-makey quadrant layout after seeing how janky Unity is. “WOW!” All I’ll say is, I remember why I never use it and how I’ll never use…
The Game of My Life _2_ Lost n Found_2D Animation & Interactivity
I created the animation for the main character, including idle animation, walking animation, and climbing animation. To trigger the animation in Unity, the player can click on the left/right arrow button to let the character move left/right, and up/down button to climb up/down. Here is the video of the animation:
Finished Game – Flappy Drev
For my final post about my game, I will have a lot of repeated information from my previous posts about it. However, I would first like to say that this project has been incredibly fun to work on! I came into this semester wanting to learn Unity better (it is my practice intention), and this…