As the semester comes to an end, I have come a long way with my practice intention. I have learned a lot about Unity and a lot of other software along the way. For my final project that I will be showing to the class on Tuesday, I chose to revisit my 2D game, Flappy…
Author: Tim
Personal Art Practice Documentation
For this semester, I was tasked with choosing a personal art practice that I would continue to work on throughout the course whether it had a lot to do with our curriculum or not. I plan to discuss six different times during these last four months when I worked on something related to this. Luckily…
Final Project Proposal
For the final three weeks of the semester, I am going to be working with a previous project from earlier in the semester. I was very happy with how Flappy Drev turned out but at the time I had had many ideas for what else I could do with it. The game functioned correctly, looked…
AR Project
When we started this project, I had a lot of ideas about what I would do. I wanted to use my apartment as the location since I do most of my work from there. I either wanted to place AR furniture around my apartment to see if it would look realistic enough to use as…
Organic Object Sculpt
For this assignment, I was particularly worried that I would not be able to complete it. Up until now, I have been able to find free versions of programs we use in class so I stay on top of my work, but I did not think I could find a free version of ZBrush. I…
Texturing and AR Test
After my first week, I had just made a simple model of a wrench that could be used in my AR projects as a murder weapon or as simply an object that could be placed in my apartment using AR technologies. This proved harder than I thought, especially since I was using different programs than…
Low Poly 3D Model
For this portion of my AR project, I tried to build something that I could put in my apartment that could be a murder weapon for my murder mystery idea. The plan was to go with something simple that would be easy to make in low poly. I started with a square/rectangle like we did…
Site Specific AR Proposal – Apartment Room
For my AR project, I want to work with my apartment. I think it would be cool to see how I could get my apartment to have objects in it hidden around for a puzzle or even just to see how the apartment could look if I used AR to redesign it (without having to…
Polishing the Game – Flappy Drev
This week, after lots of feedback from my classmates and some of my own ideas, I was able to polish my game up a lot! I have a bunch of things I added to the game. First, I edited the background so there wouldn’t be lines because of tiling issues anymore. This make the game…
Finished Game – Flappy Drev
For my final post about my game, I will have a lot of repeated information from my previous posts about it. However, I would first like to say that this project has been incredibly fun to work on! I came into this semester wanting to learn Unity better (it is my practice intention), and this…
Custom Controller – Flappy Drev
With the final week upon us, I was finally able to get my game running semi-properly! The character jumps when the player presses on the screen and the background moves to the left slower than the pipes to create the illusion of depth in my 2D game. I also added a label when the player…
2D Animation and Interactivity – Flappy Drev
I have made a lot of progress with my game! I still have so much more to add to get it working the way I want, but it is starting to come together as an actual game now. I was able to program the pipes to move across the screen and spawn at random heights….