Personal practice,

I’m trying my best to recall if I had 6 different sessions of personal practice. I have jumped into my personal practice from multiple directions. To start I’ll recap what my personal practice was. to learn Unreal as the medium of which my thesis will be delivered through. So what did I do? I signed…

Post Mortem and many conclusions

Time has flown and the 3 hours I was gifted to teach the introduction of high poly modeling was amazing. I learned to much of what actually happened when you teach an entire class and not just one on one. previous to this experience I’ve only ever taught two people at a time at most….

AR Final

This is so exciting and draining. I have learned so much and have had a great opportunity to learn and work with others throughout this course. I took and combining many the skills from, sprite sheets, Maya low poly modeling, Rigging, animating, Unity, Zbrush, and slamming them all together in this production. I’m very happy…

hIGHpOLY Designing

I spent way too much time on this project. I just never wanted to stop. This just reminds me so much of how much I love doing this stuff. Okay so I did the full Gambit. I did organic modeling and made an Arm and hand, then I made some AMAZING hard surface bracers and…

AR LowPoly Robot$ Tree

I think I might use these as 3D models. I’m also going to make a change to the animation. I Don’t have much to talk about the upcoming process or what I have planned. I’d like it to be a surprise.

AR Production Proposal

I’d like to make the mural on the side of the CC come to life and make a tree grow out of the wall. Here are the 3 main keyframe.

REvision/PoliSH/coMPLetion…

I have considered the feedback given by my peers and widely agree with the vast majority of comments.  I sadly don’t have the base knowledge to fix or adapt many of them into the game at this moment. I have started taking tutorials for unity with the help of Lost Relic Games’ YouTube tutorials. I’m…

Finished game”Pick-a-dish”

First pass and playable. I’m very happy with the concept and game play. physics and triggering events needs to be reworked but overall very happy. I’ve completely dismissed the makey-makey quadrant layout after seeing how janky Unity is. “WOW!” All I’ll say is, I remember why I never use it and how I’ll never use…

2D Animation & Interactive elements

I wish I had worked on the sprites more this past week. but I’ve decided to concept some more. I was going to animate the hand as it chopped. But I’ve decided to make a new sprite sheet with a character instead. The hand will not have 2 states, open/free and closed/holding. I’m also going…

The Game of Your Life

The Game of Your Life“What’s fo Dinner, a Fable of the legends” Concept: You are in my kitchen. The scene will not change (meaning it will need to be more detailed). The Kitchen is filled with food broken up into sections. You will have a meal to make, and some ingredients fly at you. You…

Laser Game piece- The Greater Soul Coins

So many options of things to make. I chose a Unique item from the campaign I’m running for my DnD group. There is a set of items known as the Greater Soul Coins. They have so many awesome functions but it’s hard at time to see when the players are using them and I make…

Rules of Art-Webster Rules & Chaos

Rules & DesignBy Webster, Ryan Simple or complex, rules are required to make consistency possible. But sometimes, the things most complex are also straightforward. I truly hoped the production of art was going to be easy. I was gifted with the voice of an angel to guide me through this task. “You want me to…