Hi all!
Great meeting everyone this term, hope everyone has a restful break!
Here is our final project ‘working.’ It’s pretty glitchy, but when is Max not (?). We had a lot of fun making this project. It took a lot of planning behind the scenes. For example, here is how we planned out the logic to go into Max
Global Script:
Always have the vignette running. If the stick has too fast of a movement, ‘vignette.png’ is used.
Maneuver 1: takeoff.mp4
- Pause video until the throttle is initiated.
- Start playing video.
- Wait 5 seconds.
- ‘pull_up.png’
- If stick is pulled up
- ‘passed.png’ @ opacity 50%
- If stick isn’t pulled up
- ‘failed.png’ @ opacity 50%
- ‘passed.png’
- Click a button to move on to next maneuver
- If stick is pulled up
Maneuver 2: turn_right.mp4
- Start video
- ‘turn_right.png’
- If stick is turned right
- ‘passed.png’ @ opacity 50%
- If stick isn’t turned right
- ‘failed.png’ @ opacity 50%
- ‘passed.png’
- Click a button to move on to next maneuver
- If stick is turned right
Maneuver 3: turn_left.mp4
- Start video
- ‘turn_left.png’
- If stick is turned left
- ‘passed.png’ @ opacity 50%
- If stick isn’t turned left
- ‘failed.png’ @ opacity 50%
- ‘passed.png’
- Click a button to move on to next maneuver
- If stick is turned left
Shooting: shooting_fail.mp4, shooting_sucess.mp4
- Start Shooting Fail and Shooting Success at the same time
- If trigger is pulled between 3-4 seconds from start of video ‘shoot.png’, make ‘Shooting Success’ visible
- ‘passed’png
- If triggered isn’t pulled between 3-4 seconds from start of video ‘shoot.png’, make ‘shooting fail’ visible’
- ‘failed.png’
- Click a button to move on to next maneuver
- If trigger is pulled between 3-4 seconds from start of video ‘shoot.png’, make ‘Shooting Success’ visible
Clips were recorded using X-Plane 11 and then compiled together into max through an automatic playlist.
We wanted to portray the stresses of flying an aircraft and the human factors that can play in. Resisting the urge to blackout is very hard for fighter pilots, so we tried to simulate this by ‘vignetting’ the scene. You can see this in the video.
Enjoy our little promo video here. Love to hear some feedback!