I would like to make Soccer into 3d objects using a texturing technique to apply the material to the object but also be able to add my own mark-making using substance painter. For the 3D objects using zbrush and animate them using blender to continue you my practice intention of working with 3D objects in 3D space.
I am concerned about my approach when using zbrush and substance painter, I am worried the process will become complicated because I am new to this software. I plan to allow for a few sessions to accomplish both steps. What is the preferred file format when going between these software?
I also plan to use Polycam which uses lidar to make a model of a real-world object as well as take photos of the textures and see if there is a way to apply these materials using unwrapping. I have attempted unwrapping a handful of times in the past and had very little luck making it align correctly, but stoked to get it right this time and unwrapping tips are welcomed.





I am not certain I understand your final goal. If I understand correctly, you want to be able to create a 3D representation of the tags in your photos. Your shapes are fairly simple as far as the underlying geometry. These could be modeled in Maya and imported as .fbx into ZBrush. Once in ZBrush, you could potentially make a stamp of the marks you want on the hi poly object and apply them as a mask? You will need a UV map and a normal map initially. I hope this helps.