Dogwalker 2022 Sprites

Since I’m more familiar with vector-drawing, I opted to draft up my sprites in Inkscape, and then export them to Photoshop (which I still don’t actually own). While in Photoshop, I could do things like remove extra lines and clean up drawings, which would make things easier

In retrospect, I probably spent too much time animating the dogwalker and not enough time animating the dog. I also feel like I should have done this drafting in a different program, like Adobe animate. I don’t even know whether it’ll animate properly, at this point. But regardless, I am more or less content with the results. And I can always go back and edit things, if it turns out the dogwalker’s head bobs or whatever.

I might do things like add shoes to the various characters later, as well as (more importantly) adding sprites for extra obstacles, like cars and other dogs. But I think this is good for now

4 Comments Add yours

  1. Tim says:

    I think you did a great job with the different parts of the animation of the person!
    What will be the main goal of the game in the end? Do you think it is easier to do all this in Inkscape instead of Photoshop?

  2. Claire says:

    I’m interested in your amazing frame-by-frame drawing of the dogs and the characters.
    How did you draw the character to make it looks like top-down perspective?

  3. Qianlin says:

    I am surprised by you created every frame of the dogwalker. The action looks smooth, your time was worthy.
    Are you planning to add more frames to walkers that walk towards you and the dog so that all characters have the same number of frames?

  4. Darren says:

    your drawing have such flow, reminds me of the characters in this Erick Beckman movie, or something like The Warriors, cool uniforms and body gestures, excited to see how they animate!

    Why a dog walker?

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