To continue the tribute to the Don’t Strave. I chose to name it Don’t Crash. XD

The player will control the character who is “me”, with two values, energy and san.
Either of these two values becomes 0, the game is over.
The game will take place in my home, more precisely in my study room. There will be 4 actions the player can do.
- Using Tablet. Doing homework will lose a lot of san and a small amount of energy.
- Playing games on a computer. This will have a 50% chance to restore a lot of san(win) or lose a lot of san(lose).
- Playing the guitar. Lose a small amount of energy, and restore a medium amount of san.
- Sitting in the chair. Stare blankly, restores a small amount of san, and restores a small amount of stamina.

Players need to complete their homework before the time runs out. At the same time, try not to let energy and san become zero.
The game view will be Top-Down 2D view. And I hope I can finish this in pixel style, I love pixel style, but this will also be the first time I make a pixel style work myself. So I hope I can make it.

For the color palette. I think I will use this: https://lospec.com/palette-list/nanner-32 from lospec.com

Considering I simply just want the player to control the character to interact with the specified object. I think I’ll just use the keyboard’s directional keys and another key, maybe Space key for the interactions.
The game that I can remember with Top-Down view room and in pixel art is Stardew Valley.





These images already contain furnitures that I might need in my game. These can be used as my reference to help myself draw the stuff in the pixel art style..
This looks like it will have some amazing details, it sounds like you are bringing a lot of energy to this project, I think you will have no problem finishing it. How big will your world or how many different tiles are you expecting to make?