As the semester comes to an end, I have come a long way with my practice intention. I have learned a lot about Unity and a lot of other software along the way. For my final project that I will be showing to the class on Tuesday, I chose to revisit my 2D game, Flappy…
Tag: Flappy Drev
Final Project Proposal
For the final three weeks of the semester, I am going to be working with a previous project from earlier in the semester. I was very happy with how Flappy Drev turned out but at the time I had had many ideas for what else I could do with it. The game functioned correctly, looked…
Polishing the Game – Flappy Drev
This week, after lots of feedback from my classmates and some of my own ideas, I was able to polish my game up a lot! I have a bunch of things I added to the game. First, I edited the background so there wouldn’t be lines because of tiling issues anymore. This make the game…
Finished Game – Flappy Drev
For my final post about my game, I will have a lot of repeated information from my previous posts about it. However, I would first like to say that this project has been incredibly fun to work on! I came into this semester wanting to learn Unity better (it is my practice intention), and this…
Custom Controller – Flappy Drev
With the final week upon us, I was finally able to get my game running semi-properly! The character jumps when the player presses on the screen and the background moves to the left slower than the pipes to create the illusion of depth in my 2D game. I also added a label when the player…
2D Animation and Interactivity – Flappy Drev
I have made a lot of progress with my game! I still have so much more to add to get it working the way I want, but it is starting to come together as an actual game now. I was able to program the pipes to move across the screen and spawn at random heights….
Sprites – Flappy Drev
To get started making sprites for my game, I went straight to Piksel.com and started making my tile sets for the background. I made boards and then boards with a blue line and boards with a red line. I made different sky tiles as well so it won’t be the same cloud formation over and…