Low Poly 3D Models

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For my location-based AR experience, there will be objects flying around as some kind of energy form jumps between workstations bringing back the chaotic energy that used to fill this space.  This means I’ll need objects to be tossed around the space. For these objects, I want them to have meaning to this project as it tries to fill this space with the energy that was once a constant prior to Covid. My goal for these objects is to have them represent some of the projects that have been created there (or at least worked on in there) and have some representation of a handful of them at some stations as you walk by.

The first object I started with is the traditional trumbus. If you don’t know about this, you can read about it here.

The next objects represent games that I made for game jams a while ago that I, unfortunately, lost the project files to due to losing contact with team members or hard drives breaking.

The last set of objects are based on games that I have seen worked on in the lab during my late-night adventures in the lab.

My hope is to build up a bunch of these assets as the project builds up and possibly have it grow even after the initial version of the application is created.

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