Clark Does Indeed Live in the Dark!

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I really enjoyed this project. It was challenging but Claire did a fabulous job of handing us just the right amount of information. The challenge kept the project interesting and yet was not so grand that the project became frustrating. I have run out of time to do more than allow Clark to float under the stairs as part of his animation. Originally, I left his limbs hanging in order to be able to add an armature for animation. I may return and give Clark more life by posing him at a later date.

My work flow was to go from Maya with lo polys that had been uv’d to ZBrush where I created a high poly model of everything. Unfortunately, my high poly models lost their UV maps in ZBrush and I just did not have time to go back and fix them. I used the higher poly Clark, his hi poly eyes (boolean objects made in ZBrush) and imported them into Substance. In Substance, I gave Clark’s aquarium a clear glass texture with a little grime (he is under a dusty stairwell after all). Clear water is boring and so his water is blue. Originally, Dr. Seuss had him a pale bluish color as well…I channeled a little Grinch coloring instead. His tusks are bone color, also with grime nearer to his mouth. His eyes were filled as UV tiles so he had crisp round dots. Finally, I covered the dimpled eye with a solid glassy sphere to mimic wetness in his eyes. I exported the textures as glTF based PBR materials and the glTF mesh came with it.

I loaded my textures, glTF file, and bin file to Github and found the URL for the raw version of the glTF file. I used this file to modify the work that Claire gave us. To get a custom image for my image tracking, I also followed the directions in aFrame and created the .mind file for the card.

I hope to get a few more pics around campus tomorrow.

One Comment Add yours

  1. Claire says:

    The transparent texture you applied to the bottle and the water makes the AR object looks really cool!

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