For the second project, we were asked to create a mixed video, containing external input, with a focus on portrayal of internet memes. My interpretation of the project specifications brought me to comment on the most recent pop culture craze, Gangnam Style by Psy. In general, I feel that most pop music is made popular through incredibly catchy rhythms and a steady beat, and in this case, Gangnam Style is no exception. The first time I listened to Korea’s most popular song, I became almost hypnotized with the overarching melody, so I wanted to make a Pure Data patch that reflected this as closely as possible.
I started off by using some of the links in class to get the music video of Gangnam Style, along with a hypnotic spiral also found on Youtube. As I learned in class, the actual .wav of the music video had to be extracted separately because pure data doesn’t play the accompanied sound when using the video mixing objects. After importing all of the video and music files, I used the patch to mix two separate videos together as a starting point. I then took the simple sound recorder patch in order to load the Gangnam style .wav file. However when loading the file for some reason the music was played in 2x speed, which made the video and music completely out of sync. I found another tutorial on youtube that imported files a different way in order to try and alleviate the problem. However even after this modification, the file still played in 2x speed. After much research, I found out that Pure Data does not interpret files over a certain capacity, and will try to compress to music in anyway possible. In order to fix the issue, I took the music file, cut out most of the chorus, and edited the music video to match.
After finally getting the music and video to be in sync, I realized that every time I closed the patch, I had to load the files and press about ten different toggle switches in the right order all to get the components working correctly. After a little more research, I found the load bang object which would preset all of my data so that the entire patch could be played just by opening the gem window. To complete the input device portion of the project, I took an Xbox360 controller and wrote a subpatch to get all of the input from the device. I really wanted to change the pitch of the audio in realtime using the controller but it seemed that there was no built in object that could be placed before the dac~ object. Luckily there was a tutorial on how to create such a patch from a preexisting pure data example, which I modified in order to fit into my main patch.
At this point I had my left joystick controlling the pitch of the audio, (as well as the mixing between my two music videos), and my right joystick controlling the phaser, which is a built in audio plugin that creates a reverberation effect. Finally I wanted a way to incorporate transmission of information from Processing to Pure Data. In order to satisfy this, I created a random number generator inside the draw function of my processing patch. I then changed the frame rate so that it would send a value to pure data once per second. Finally I took this value, did some math operations and plugged those values into a delay object which creates a small echo effect randomly in the audio which is more heavily weighted when the hypnotic video is more defined.
This project in general introduced me into many new pure data objects as well as the powerful effect that can occur when linking two different programs together that both have different strengths. Below is a link to a video I made of the patch in action:
http://youtu.be/58u2kSjGoj0

and others are very complex like this:
A large archive that shows sample letters from many alphabets can be found here: http://www.alphabetsynthesis.com/~flongco/alphabet/cgi-bin/archive.cgi?page=0 I feel that some alphabets work better than others. The machine itselef and farther description of the project can be found at this site:
I now have it as a typeset that I can use in most programs.I really like the idea behind this project because it is very imaginative and could be used by people as part of other projects and creative endeavors. I think it succeeded in showing that alphabets can vary greatly. It also succeeded at mimicking characteristics that are familiar to us from other languages without directly copying them. That said I think they did a bit less well with the evolution portion of the interactive. I felt the controls were fairly unclear and it could have been more strait forward. Overall I still think the results were very interesting. As someone who likes videogames and role play games world building is very interesting to me. Having a made up alphabet is a good step in adding life to a made up culture. That said a person would likely want to vary the number of letters in the alphabet or maybe change the way they are used within the culture, but this gives someone a creative basis to start with. If this project is going to be extended maybe they could ask the user for input on how his/her culture would format their writing. Would it be left-to-right, right-to-left, top-to-bottom, diagonally, in square bunches, spiraling inward, scattered like a code, etc. It could then generate a simple sample correspondence from a “citizen” of that made up species. Another extension that would be useful could be the addition of numbers and special characters. They could also have some sort of dictionary where the user could store words he/she came up with for his/her civilization, and then after he/she have added a lot the program could sometimes suggest possible words based on the structures of the ones you have entered already. In general I like the idea of creative tools that helps with the world building process and allows for the development of further creative projects using your results.