Failure, Recalibration, and Iteration This week’s work centered around confronting the most technically challenging component of my final project: conceptualizing and executing a backlit printed photograph that realistically simulates the glow of stained glass. This week, I traveled to my high school and photographed the windows I intend to use in my final project and…
Failure, Recalibration & Iteration: Finding the Right Light
This week I started to experiment with different light sources and positioning of my glass objects. I tried to get into the Odeum to use as a space but the only time I could get in there at night while it was unlocked was on accepted students day and rows and rows of chairs were…
Failure, Recalibration & Iteration
This week’s trial and error was figuring out how to get the forced perspective part of my model to actually fit inside the new shadow box I bought (10″x10″x3.3″). It wasn’t the hardest part of the project overall, I think dealing with the lighting and figuring out the LEDs is going to be a bit…
Failure, Recalibration, & Iteration
By nature, my project has a whole lot of trial and error involved. Every single time I arrive to a new shooting location, I must choose the right lens, set the correct focus, exposure, ISO, aperture, and ND filter setting, and I must time the photo correctly. The only real way to get this correct…
Failure, Recalibration & Iteration
I suppose my biggest obstacle this week was that I was unable to make a lot of progress. The box is now finished: But this part really was not that difficult after I had previously constructed the mockup box. The only thing left to do is to hang the light on the back. However, I…
Failure, Recalibration & Iteration
Like I mentioned last week, the main upcoming goals were centered around translating the depth map into information that the esp32 could use and then giving it that information through wifi. Here’s a condensed version of the last week: Converting the Depth Map into a Binary Matrix The first step was translating the information into…
Light Artist Presentation – Makoto Tojiki
The Who Makoto Tojiki is a light artist based out of Chiba, the capital city of the Chiba Prefecture of Japan. Graduating Kindai University in 1998 as an industrial design student, he worked in the same field unti 2003 while keeping art as a hobby. Come 2003, he launched his full-time artistic career with small…
Maquette – Ian
For my maquette I chose to work on a proof-of concept for my sculpture frame. To do this, I explored using malleable metal rods to create the framing. This method worked well as I was able to create any desired shape with the rods. Additionally, I explored adding rods which were hinged in the middle…
Maquette
I decided to make a miniature using the proper materials because I figured that would be the most helpful in discovering how I would accomplish this in the first place. Here it is (with a stunning model of course). Here’s a look at how it interacts with light: I made the “glass” out of a…
Maquette
Mock-up: For my project I’ve decided to go forward with my original idea of the studio set up and using glass objects. Maquette: For my physical model I spent some time in SL115 in the dark with some friends playing around with a mock set up. At first I was just testing my original plan…
Maquette + Materials Planning
For my mock-up, I created a forced perspective model, similar to the one I’m aiming to have in my final shadowbox frame. I’ve landed on creating a mini version of James Turrell’s Skyspaces in a shadowbox frame that can be mounted on the wall. The mock-up includes a skylight, modeled with cloud-printed cardstock, and half-walls…