The images below are the modular building concepts for my game’s hangar and city sections.


both level sections are full of assets that are made of simple shapes like cylinders and cubes, so my method of building a futuristic city and a hangar for a high-tech robot will be implementing decorations like billboards, danger signs and caution tapes, and potentially add neon lights on the windows in the city or on the edges of the billboards.
Below is a list of reference images I’ve used for this assignment.







