The image below is the general level design of my game. The area on top is the mech’s hangar where the player can move the mech around and interact with the maintenance panel at the bottom left to check on the mech’s status. To progress, the player has to control the mech and walk to the elevator. However, if possible, I’d like to have the mech transportation stand shown in the image capable of moving and sending the mech to the elevator. After getting in the elevator, the screen will black out and the player will get teleported to the city map shown below the hangar. The player will have to fight the giant monster threatening the city within a time limit before it blows up the city’s power plant, and they’ll also have to get through the rubble and debris in the streets caused by the monster.

The images below are how the level looks in Unity.



The images below demonstrate the player mech & the monster’s size in comparison to the environment. I edited the level object in Unity to be 0.26 times its initial size from the original Maya file for this.

