The Tower level has three parts: the outside, the room, and the basement. The flow of play is a little complicated to map out since it is both vertical and horizontal. This is a vertical map of the flow of the game:

outside -> room -> basement -> room -> outside
The following are maps of individual spaces:



For my blockout, I made the outside and room but have not yet made the basement as it is a very small space and I wasn’t sure how to properly show it. I am considering making it bigger going forward.



The general takeaway from this blockout is that I have a very large outside scene and a very small room at the top of the tower, and I need to be careful with the inside design. Luckily this will make it easier to make it more furnished and less empty.