Final (playable version)









My concept from the start has been to make a space that resembles a dungeons and dragons type of medieval feeling. I will in the future expand on this room and make it possible to add creatures, health to the player, and puzzles. I am proud of the success I have had to make the feeling of the world so far medieval, and have a dungeon feel.
I feel as if I can actually make a game whenever I want to now. I have significantly grown at planning a space, and then creating it in a 3 dimensional space. I have also grown on how to animate in a game engine. The Echo 360 videos were extremely helpful to go back on and re-watch after class while following along. I have much more confidence in creating a 3d world and a game after all of the different roles I have had to take on this term.
Credit to Assets and Materials used
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/basic-bandit-89978
https://assetstore.unity.com/packages/tools/input-management/mini-first-person-controller-174710
https://assetstore.unity.com/packages/3d/props/furniture/raw-wooden-furniture-free-166329
https://assetstore.unity.com/publishers/46638
https://assetstore.unity.com/packages/3d/props/furniture/furniture-free-pack-192628
https://assetstore.unity.com/packages/3d/props/interior/books-3356
https://assetstore.unity.com/packages/3d/props/furniture/reinforced-wooden-chest-68139
https://assetstore.unity.com/packages/2d/textures-materials/stone/stone-cliff-texture-66497
https://assetstore.unity.com/packages/2d/textures-materials/wood/wood-pattern-material-170794
https://assetstore.unity.com/packages/2d/textures-materials/pbr-materials-wood-metal-50290