Mitch Tanguay – Making Textures

For textures, I have primarily been using photographs of surfaces I have taken recently. These textures below were made entirely in Substance Sampler, as the base photographs were did not need to be edited in Photoshop. Below are some of my best textures so far. I plan to have additional textures such as additional types…

Mitch Tanguay – Modular Asset Kit

Here is a look at the progress I have made on my Modular Asset Kit in Maya. I focused primarily on structural components that would make the level significantly easier and more efficient to create. I have created a few additional assets such as the column, armoire, table, lantern, etc. I plan to create a…

Lauren Waddick – Modular Tool Kit

I’m a bit behind on my modeling but here is what I have so far! The first picture is all the assets so far while the other three is broken down into mining equipment pieces, smaller prop pieces, and bigger architectural pieces. I’m hoping to also add a weapon rack with a sword and a…

Michael Weideman: Modular Building Kit

Hello again, I’m back. This is coming in pretty late because I had problems with my object’s meshes and edge loops exploding and not working how I wanted them to, but I’ve got them fixed now. I have 3 variations of the walls so far (missing a ceiling as of now but I’ll get to…

Modular Building Kit – Hanwen Xu (In progress, updating)

Hi, this is Hanwen Xu. This week has been very busy for me because of Alphafest and many other personal things. The modular assets I have made so far are here: The rest will be updated while I finish them. I plan to finish a: locker, door, sink, light, hand dryer, cleaner dispenser, and bulletin…

Modular Building Kit Modeling: Kerri Thornton

Here’s where I’m at so far. I have not yet UV mapped them, and I still need to bevel some of the existing edges. Also, I hid the walls for now just so it’s easier to see everything, but they will be there later on — the walls line up with the outer edge of…

Aaron Waldman: Modular Kit Modeling

Here are a few renders of the models I’ve made. I made a door, a control desk that the player can hide behind (which is designed so I can stitch multiple of them together to create a wider desk), a control panel (which is designed to be stitched together into either a taller or wider…

Game Concept Proposal & Sketch

1. Game design proposal The players objective is to escape through the other side of the room. You will be able to interact with certain objects as well as search in areas that look interesting. There can be characters at the table or in a room. The objective is to find a key and get…

Modular Building Kit Concept

Inside of the concept art, I created modular assets that can be used in multiple parts of the scene. The room is a Dungeons and Dragons themed room and has roughly the same feel as a medieval theme. I have always wanted to make a room from D&D that is in a 3D world.

Kirsten Roethel: Modular Kit Modeling

My modular kit concept post went over the three kits that I planned on modeling for this assignment: A graveyard kit, a house kit, and a prop kit. I was able to get a good start on each of these kits, as all the main structures and architecture pieces are modeled. There are still a…

The Tower: Modular Building Kit Concept

Since rococo architecture is very ridiculous (in a good way) and overly complex, I will be focusing on using texture maps in a lot of places and making symmetrical blocks of wall that can be duplicated many times. There will unfortunately be some pieces that will be kind of complicated and need to be sculpted…

Griffin Bowers – Game Concept Proposal & Sketch

The game is based around an alternate future reality where food and animals have become sentient bobbled-headed beings who have constructed an eco-friendly society where they pilot bipedal mechanical suits and enjoy their lives to the fullest without the plague of mankind. This would be a cute tech-based open world adventure game where you can…

Abigail Rauch: Game Concept Proposal and Sketch

Moriah is a 7 year old girl with a special talent: she can reanimate the dead and control them. In her large Gothic style house, she lives with the distant Father, a madman frantically researching and experimenting on creatures to create and discover…something. With her six eyed dog, Alrdik, Moriah is on a mission: Find…

The Tower Level Design – Skye Pritchard

The Tower level has three parts: the outside, the room, and the basement. The flow of play is a little complicated to map out since it is both vertical and horizontal. This is a vertical map of the flow of the game: outside -> room -> basement -> room -> outside The following are maps…

Braden Arnold – Game Concept Proposal and Sketch

This game takes place in the mid-20th century in a city inspired by New Orleans. The player is an aspiring musician coming to make their mark on the jazz capital of the world. The player will be able to explore Lynette’s, the hot new jazz bar in town. In order to get to perform at…

Aaron Waldman – Modular Building Kit Concept

Here are my concept drawings for my modular building kit. There aren’t that many different things that will make up the game world because it takes place entirely indoors and the robot facility is meant to be devoid of decoration and purely for function. However, the bits of cover that the player can hide behind…

Diego Arce – Modular Building Kit Concept

This is my concept for the modular building assets for my racing game. During the class where we walked around campus trying to imagine what buildings would look like as modular building kits I drew parts of Stratton Hall, as I imagined it fitting perfectly into my game concept. I expanded this concept by taking…