Making Textures

For making the textures, I stuck with a vintage Japanese style.

Modular Building Kit Concept

I didn’t take too much time on the design of my modular building kit but, this is what I came up with. My designs were referencing modern Japanese temples and I felt that these simple drawings would be simple but, with the use of textures would stand out. This modular kit was only for the…

Kirsten Roethel: Midterm

After assembling my environment with pieces of clutter for the previous assignment, there were only a few more things that I needed to do for the final environment to be done! The main changes were adding collisions to all of my meshes as well as making the boundaries of the world a little less jarring….

Making Textures – Conor Dolan

Here’s the first few textures I’ve made for my project, which will be used for most of the major environmental pieces for my project. The first will mainly be used for floors, the second for wall panels, and the third for walls and other basic metal surfaces as well. The panel texture will also be…

Modular Building Kit Texturing

In looking to take the textures and move them to Unity, my substance painter would not let me log in. I have all the objects, they are just not textured at the moment in Unity.

Diego Arce Modular Building Kit: Modeling

My building kit is based off of NYC buildings. There are two building types one old style and one modern style. Modern building is mostly built out of windows. The old building is mostly brick with large windows at the first level and small windows for the other floors. I also modeled some assets that…

Hanwen Xu – Modular Modeling Kit Texturing

Hi, this is Hanwen Xu. Here are some of my textures for modular modeling kit objects. I mainly work in Substance Painter. And I tried to add some variety to the scene by creating different textures for the same objects. I am now working on setting up the scene in Unity.

Kirsten Roethel: Setting the Stage

I was really excited to get started on making the environment properly, starting with clutter! Since my game takes place outdoors, a lot of my clutter is nature: trees, rocks, bushes, etc. I modeled and textured 8 new meshes to help me achieve a world that felt full. These meshes include 3 trees (pine, oak,…

Aaron Waldman – Finished Environment/Midterm

I have mostly finished my environment. During the in-class critique, I received the feedback that all of my props were too reflective, which may blind the player if in a brightly lit environment, so I increased the roughness and turned down the metallic slider for each of my props. I also changed the dimensions of…

Modular Building Kit Texturing

I textured my building kit props in substance painter and then brought them into Unity. Here are some screenshots: When I walked around my props using the first person character in unity, I realized that all the props are too big relative to the player. I also realized that my door and window props don’t…

Kirsten Roethel: Modular Kit Texturing

Texturing took quite a lot of time. I ended up with 47 models and nearly 80 materials between those meshes. Needless to say I spent a long time setting up the materials properly in Unity. Luckily, all of the textures worked well and I am very pleased with the results! Here are a few images…

Modular Building Kit Modeling – Conor Dolan

Here’s my start to the modeling for my modular building kit. So far, I have four walls, two floors, a locker, a chair, a desk, a large piece of machinery, two small pieces of machinery, and two barrels. The most difficult part has been retopology and adding in edge loops to make the objects look…

Making Textures – Hanwen Xu

Hi, I made some textures using photos I took and Substance Sampler presets. As I am making scenes for a spooky school interior, the smudge/ dirt filter in the substance sampler comes in very handy. These are the materials I am very sure to include, I will make more along the way after getting more…

Lauren Waddick – Making Textures

My textures were made by photographs I took as of now. After editing them in photoshop, I imported them to Substance Sampler to add some details like dust and dirt to make it look more grimy since the setting for the game environment is a dungeon. For now I have mostly stone textures for the…

Kirsten Roethel: Making Textures

For my game’s textures, I wanted a more stylized and cartoony aesthetic. To accomplish this, I hand-painted my textures in Photoshop and Krita. I wanted to make sure I had the textures for the architecture done by hand, as those would be the most noticeable to a player. The textures I made are all basic…