My project/concept was to create a slow-paced ninja level with was using the Sengoku period as reference. The setting I had styled my game around was an old Japanese style using textures to enhance the ceilings, floors and outdoor tiles. The environment was my main focus, and it was one of the strengths in my…

Alistair Gilmour – Starship Argo

This project was another square on the quilt of a world building project. My goal was to capture the ship that a Celestial King uses to traverse the universe to help others of their kind who are in need of aid. I envisioned the setting to be during a dark time in the history when…

Glacial Church Final Rendition – Ben Skiba

My concept was that of an abandoned and frozen over occult church of sorts that players were meant to explore. Initially there were supposed to be frozen corpses littered throughout the level, as well as collectible items. These were scrapped as the due date quickly approached, but everything else was kept and built. The indoor…

Jake Matthews – Final Project

The concept behind this game was the exploration of a Martian crater in order to prepare a small colony for the arrival of a human science team. The player controls an unmanned mars rover in exploration of the interior of the crater, where they can discover a handful of points of interest that may assist…

Michael Weideman: Final

Hello again, I’m back. I’ve got a character, a really basic environment and some dramatic lighting. This was seriously a case of biting off more than I can chew if I’m being honest. I expected to have this cool open area with a roaming monster, but my abilities led me to practically a concept environment….

Mitch Tanguay Final Project

Level Description My level is set in an alternative history Edo period Japan in which humanity is plagued by demon-like yokai. The player character is tasked with obtaining an artifact weapon capable of turning the tide against the yokai threat. The level layout consists of two floors of a traditional Japanese castle. The castle is…

Lauren Waddick – Final Project

The goal of this project was to create a dungeon environment to explore and reach the exit of. The dungeon has some magical properties in the crystals and is being used to store mythical creatures like the player character who is a dragon. The original objective was to find the three keys hidden throughout the…

Final Project – Conor Dolan

Over the course of this term, I have made a game environment that represents a mix between a superhero and science lair. I focused on making my assets look futuristic but also colorful and neon to match the aesthetic of said superhero. My biggest accomplishment is making a sizeable library of UV mapped and textured…

Aaron Waldman Final Project

My game, Robot Shoot, doesn’t involve shooting like I originally intended. Instead, it’s more of a simple walking simulator where you interact with the robots and trigger their animations by walking up to them. However, the setting and story remain mostly the same: you are in a post-apocalyptic world where robots have taken over and…

Final – Hanwen Xu

Description: In the demo, the player acts as a primary school student who returns to his school to grab his homework. But the school has become a complete mess, and everything looks scary. At the end of the level, the player gets to see the monsters that turned the school upside down, plus their evil…

Kirsten Roethel: Final Project

The game world that I have created is the graveyard of Burrowsville, which is tended to and inhabited by Meeko. The world of Burrowsville is a spooky and autumnal place, populated by animals, monsters, and spirits. In their town, every day is like Halloween. Meeko is the solitary Grave Reaper of Burrowsville, responsible for maintaining…

Wade Greiner- Final

This project, entitled Volans Gaia, features an airship pirate captain atop his craft. I’ve dubbed the captain Mimameid Laerath, and his ship is the eponymous Volans Gaia. The idea was to create an airship and captain who are overgrown with plants. In place of a mast, the Volans Gaia has a massive tree. It’s also…

Yulin (Jeff) Chen – Final Project

Below are the links to the playthrough of my levels. And below are the screenshots I have for the game levels I’ve created. Here is the link to the zip files of my two levels: https://drive.google.com/drive/folders/1q_1l04FwOI7YW9mefxnBKO-6FFBGSrw9?usp=sharing My project involves the player controlling a giant mech which will be spawned from a hangar and deployed in…

Lauren Waddick – Character Animation

I’m not very happy with how the animations turned out but needed to start moving the character to Unity. This was my first time rigging and animating a quadruped so I’m hoping to improve in the future. The wings go especially messed up in the rigging process which is why they feel stiff cause moving…

Griffin Bowers – Character Modeling 1st Pass

Here is the model I’ve been working on for the player character and NPCs of my game. I plan to use the same body for all the NPCs and the player character just with different heads for each. This Watermelon Man is an NPC. This was fully modeled in Maya.

Griffin Bowers – Modular Building Kit Concept & Modeling

I wanted to make the windows look pattern like made of layers of trapezoids stacked on top of each other while having rounded edges so the buildings does not look too blocky. The recycling/trash bins and vending machines will be spread out across the level as clutter with one of each being a collection point…

Griffin Bowers – Level Design

Here are a few images of my level design. Above is the map view on grid paper. The player would start on the fountain platform in the bottom left roughly going counterclockwise first interacting with the Eel (denoted with an explanation mark) then collecting the parts of the suit around the map (locations marked with…