Hello again, I’m back.
This is coming in pretty late because I had problems with my object’s meshes and edge loops exploding and not working how I wanted them to, but I’ve got them fixed now.
I have 3 variations of the walls so far (missing a ceiling as of now but I’ll get to that later), as well as a pillar that can be added onto corners for flair as well as railings for parts of the game that will take place on a second floor.

(The red object is my human reference).
My theory for why the edge loops were not working as I wanted was because of how I made the floor trim. All I did was cut an extra edge loop onto the main wall piece, extrude out a block, then bevel the outside edge of this block. I don’t know why, but when I would try to use the “connect” tool on the wall to create the hole for the window, the edge loops created wouldn’t be straight and would make triangular faces on the front and back of the wall. I’ve done the hole with just a “multi-cut” as of now to avoid the broken edge loops, but does anyone know why this happened?
Thanks,
Michael
I can see how these pieces will fit together to make halls and balconies, you could do a lot with them! I like the boarded up window. You mentioned making a ceiling, what sort of ceiling are you planning on having?