Here is a look at the progress I have made on my Modular Asset Kit in Maya. I focused primarily on structural components that would make the level significantly easier and more efficient to create. I have created a few additional assets such as the column, armoire, table, lantern, etc. I plan to create a few more in the future, including the talismans located in my level. All assets so far have been UV mapped. I will likely create a weapon in ZBrush alongside the character models.




I like the way you used depth in your meshes. Even with the flat default texture, you can see the shadows of parts that are sunken in. Is one of the cubes in the scene for scale purposes?