Mitch Tanguay – Level Design

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Here are a few screenshots of my Unity level mockup. Even though this is a very rough outline, it is clear some of my level’s dimensions scaled differently than I anticipated in 3D space compared to graph paper. For further iterations, I will adjust the size of some of the rooms and hallways to better reflect what I was going for. With the exception of scaling, I think the level design flows well and has a readable path to follow. I don’t want to expand the level too much further at the moment out of fear that it will become out of scope for the course.

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