For the sketch of my level design mockup, I wanted to stick with a linear, simple flow on how the player will move. The player should be able go through each room without backtracking as long as they find the keys and caged baby dragons as drawn in the mockup map. The eyes are my idea right now on where to place magical security devices to get in the players way. Illustrated in the bottom left is a simple view of the ceiling where they’ll be bared roof windows where you can partially see the outside world.