I want to make a first-person (might change) adventure game. The atmosphere will spooky, and the game will have some classic horror game tropes, but at the end of the day, nothing is frightening at all.
The game is based on one of my childhood experiences. The player is a student who left his homework (or whatever) at his classroom and returns to school at night to fetch it. However, the windows and doors are locked. The player must find a way to get in. The player can navigate through a hallway and a bathroom to find tools to break in. At some point in the middle, the player will unlock one toilet stall, which teleports the player to a world with walking toilets. The color will shift from dark to shiny, smooth, and bright. And there will be walking toilets in the hallway. You are teleported to a toilet school. And that will be the end of the game.
The game will take place in a classic western school hallway.








I want to make the first half of the gameplay set a horrifying atmosphere and foreshadow something terrible is happening in the school. The school at night will be dark and quiet. And the school itself will look somewhat old. There is no specified time for this game. If I have to say, it is probably around 2010 or so. When all the tension builds up, the player opens the forbidden bathroom stall…
And he gets teleported to the world of bathroom.

For the horror game/ film tropes, I will definitely go for bloody hand prints on the wall.

Overall, I want to go for a realistic art style. And hopefully, I can attract some horror game enthusiasts and give them a fun time. And I want to keep the scope small and manageable so that I can make sure every single scene in the game will end up looking finished and well-polished. And I really want to make the toilet movement smooth and believable.
I really love this concept, it’s so specific, fun, and silly that I can’t wait to see more. The idea of going from a terrifying horror environment to something as silly as “toilet world” is incredible and I love it. I also love that you took inspiration from a real life experience of yours! How old will the student be, are they a high schooler, middle schooler, or an elementary schooler? I think having a young child could be fun, so you can scale the player down in size to make everything a bit bigger from the child’s POV.
Definitely from a child’s POV. I want everything to be at a child’s play level, so a teenager might be too old for the setting/
This is definitely a unique concept to say the least, I was cracking up reading your pitch and I can’t wait to see it in action. My question is, do you plan on making the toilets having jumpscares? I bet you could play around with the lid opening and closing and the toilet flushing.