Description:
In the demo, the player acts as a primary school student who returns to his school to grab his homework. But the school has become a complete mess, and everything looks scary. At the end of the level, the player gets to see the monsters that turned the school upside down, plus their evil dance.
This project succeeded in creating a spooky school environment inspired by the Silent Hills series. Everything looks realistic while keeping a style of worn-out look.
This is the first time I have played around with the Substance software series, and I had a great time creating different textures that light up my scene.
I also hand-rigged and skinned my character because it is unique. It is made up of a toilet and two legs, so I need to reflect the rigidity of the toilet part and the softness of the leg part through skinning.
I originally had a lot of trouble with the lighting because it was outside my specialty. Still, after looking through the lecture and a couple of tutorials, I was able to pull off a fog and a light map that I am pleased with.
Reflection:
The biggest drawback of this game is its lack of interactivity. For some reason, the animation controller never worked correctly in my Unity Engine, and I was too busy making the environment and the character. In the end, there was very little time left to add some basic interactivity to my level, and I failed. The whole piece could be much better with some simple addition, such as the main character being able to pick up the homework and open doors.
As an Unreal person, this project is my first time playing with Unity. It felt very different in many ways, but I started to get used to it at the very end. I have spent a lot of time-fighting with Unity just because I am much used to working with Unreal, but it is what it takes to learn a new game engine. And I am much better in Unity than I was two months ago.
Although I have experience in almost every aspect of the 3D game art pipeline, this course helped me build a much stronger foundation of knowledge. And the experience of making a 3D game helped me become a more confident game artist.
Here are some screenshots of the game and the Atlas!











Link:
This is a really great level, the details in everything from the lockers to the stalls is so cool. The fog and silly creatures are honestly pretty spooky, even if they are doing a silly dance! You also did such a great job making things look messy. Making an environment intentionally disorganized is really difficult!
The fog on this looks really good. You captured that spooky aspect really well, the whole thing has a slightly unsettling air about it that’s perfect for a game like this.