(Un)Finished Environment – Conor Dolan

It’s definitely safe to say I’m behind in this class, however, I’ve been making fast progress in catching up. Instead of working on things linearly I made the mistake of doing some work for all the different assignments, and now I’m working hard to fill in the gaps. So far I’ve done all the basic modeling and UV mapping of my walls and floors as well as commonly repeating furniture. I’ve done a decent amount of texturing so far, and am almost ready to post my textured environment, I just still need to assemble everything in Unity. I’ve also done some work on creating clutter for the scene.

Even though I’m behind, I’m confident I’ll be able to catch up soon and update this post to what it’s supposed to be, especially since character modeling is more of my specialty. For now, here’s some screenshots of everything I have done so far.

Walls and Floors (I plan on having multiple variations and colors for these so they don’t look super repetitive, as well as custom decals I’ll make in Photoshop for signs and extra decor. All of these and future models have been retopologized so a smooth modifier will work on them.)
Commonly repeating furniture (Lockers, Barrels, Crates, Desk and Chair)
Clutter (Soda can, Science-y containers)
Miscellaneous machinery stuff
Custom metal texture made in Substance Designer
Custom metal plates texture made in Substance Designer
Textured Floor
Textured Floor
Textured Base Wall
Textured Wall Panel (I have these in various colors and sizes but don’t want to clog up this post too much)
Textured Locker (work in progress, trying to make a re-usable plastic-y material)

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