It’s definitely safe to say I’m behind in this class, however, I’ve been making fast progress in catching up. Instead of working on things linearly I made the mistake of doing some work for all the different assignments, and now I’m working hard to fill in the gaps. So far I’ve done all the basic modeling and UV mapping of my walls and floors as well as commonly repeating furniture. I’ve done a decent amount of texturing so far, and am almost ready to post my textured environment, I just still need to assemble everything in Unity. I’ve also done some work on creating clutter for the scene.
Even though I’m behind, I’m confident I’ll be able to catch up soon and update this post to what it’s supposed to be, especially since character modeling is more of my specialty. For now, here’s some screenshots of everything I have done so far.










