Here’s a few images of my level design. I stuck fairly close to my original concept art but ultimately decided to make it a first person game rather than isometric. I split the superhero lair into several different rooms, each with a different purpose. The rooms are labeled in the blue text and specific features of each room are labeled in red. The green Cs are where the hidden superhero suits will be. Also, for my secret/hidden room, I decided to go with a locked door to get into the Chemistry Room, and the key will be hidden somewhere around the map. Since it’s supposed to be an underground base, I plan on making some sort of skylight so the player can see the sky.



