For the textures, I reused the same texture on both clouds and separated the texture from the one used for the branches on the same model. The clouds were moving fast, so they didn’t need much detail. Other than that, I tried to keep the texturing simple since the process sucks.
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Wade Greiner- Modular kit modeling
The only thing I was able to use modularly was the branches of the tree, shockingly. I wasn’t planning on it but when I realized I needed clouds to rush by, but didn’t have time to model it. However, I realized that I could use the branch model and try to texture it differently so…
Wade Greiner- Modular building kit concept
My idea for the modular building kit was kind of limited. I intended to have tree roots and stalactites and stalagmites for the cavern below decks. The nature (pun not intended) of my level meant that a lot of the assets had to be unique, since there’s only one ship and one tree. Sadly, neither…
Wade Greiner-Level Design
Originally, I was going to include a below-decks area styled like a cavern with stalactites, but that was cut for time. Instead, I chose to sacrifice interesting stage design by keeping a simplistic square walkable area with a tree in the middle, and instead focus on the aesthetic aspect.
Wade Greiner- Clutter
Sadly I deleted my scene accidentally before I was able to add clutter, but my intention was to add tree branches and other small plants to really give the sense that the ship was being overrun by plants and that the tree had grown throughout the entire thing. Unfortunately, before I could do that, there…
Wade Greiner- Character Animations
For this project I used animations straight off of Mixamo. I’m not experienced with 3D animation at all, and I was very late with the project at that stage, so the most time-efficient thing to take a default approach on was the character animations, especially since I didn’t need anything particularly special as far as…
Wade Greiner- Proposal and Sketch
The above was a personal piece I did last year that I was really happy with in terms of execution and concept. The basic idea was an airship that was overgrown and integrated with plants called the Volans Gaia that air pirates used as their base of operations. I simplified the design to be feasible…
Wade Greiner-Making Textures
Texturing is a pain and I don’t like doing it. That said, I’m very happy with the way the textures for the boat itself came out. The nameplate on the side wasn’t as clean as I’d hoped, but it ended up being cut off by the edge of the camera. The texture for Captain Laerath…
Final Project
Final (playable version) My concept from the start has been to make a space that resembles a dungeons and dragons type of medieval feeling. I will in the future expand on this room and make it possible to add creatures, health to the player, and puzzles. I am proud of the success I have had…
Midterm check-in: Skye Pritchard
I’ve still got to make my modular kit modeling + texturing posts, which I’ve been avoiding since I’ve been doing them in a strange order, but here is the progress I’ve made so far. I’ve decided to focus on just the outside of the tower for the work in this class, and finish the rest…
Alistair Gilmour – Midterm Check-in
(Posting late because everything is on the school computers) Progress has been unusual. I’ve never done a concept sketch of the full level because it’s been difficult for me to visualize how everything connects in 3D space. After coming up with a bare bones helm/control deck, I realized it would be advantageous to start by…
Lauren Waddick – Midterm
Here is what I have of my dungeon environment for the midterm: I’m not too sure about the lighting right now and also wanna try to add more of the clutter items I had in mind if I have time before the end of the term.
Mitch Tanguay – Midterm Update
Here is a look at my level. Please see additional notes below. Here is a top-down view of my level layout. As of right now, my level has no roof. This is largely for ease of access, as the Unity camera does not behave in enclosed spaces, and for showcasing the floor plan. I will…
Diego Arce – Midterm (Unfinished)
This is my midterm, well at least what I have so far. Remember how I mentioned how I wanted to take some aspects of Cyberpunk 2077 welp I took the characteristic everyone loves about it and put it in my midterm, the fact that it was unfinished at release. On a serious note I completely…
Mid-Term Check-in: Ben Skiba
I have thus far got all but one of my assets built, the final one being a gas lamp. I have done most of the texturing needed for my objects and continue to chip away at them. I have put everything into unity once before I had textured everything and it seems to work well.
Daniel Pacheco-Cruz- Midterm
This is my midterm! After assembling everything together, I have concluded that there are a few more assets that i need to model. These assets include some form of window, entrance gate and some foliage like statues and flowers for the environment of my level. After making my level, I did add some components like…
Modular Building Kit Texturing
I textured my building kit in substance painter and then brought the models into unity with the materials. I found it much easier to do it this way rather than putting everything together in maya. My screenshots: Stair Models. Scroll and Furniture Models. Slide Door and Foldable Wall Models.