It just occurred to me that I never made a post about this yet included it in my midterm post.I made some textures using photos taken around campus, online images and by using photos generated by DALLĀ·E the AI image generator. By Using Substance Sampler I was able to turn them into working materials.
Category: Photos for Textures
Making Textures – Conor Dolan
Here’s the first few textures I’ve made for my project, which will be used for most of the major environmental pieces for my project. The first will mainly be used for floors, the second for wall panels, and the third for walls and other basic metal surfaces as well. The panel texture will also be…
Making Textures – Hanwen Xu
Hi, I made some textures using photos I took and Substance Sampler presets. As I am making scenes for a spooky school interior, the smudge/ dirt filter in the substance sampler comes in very handy. These are the materials I am very sure to include, I will make more along the way after getting more…
Lauren Waddick – Making Textures
My textures were made by photographs I took as of now. After editing them in photoshop, I imported them to Substance Sampler to add some details like dust and dirt to make it look more grimy since the setting for the game environment is a dungeon. For now I have mostly stone textures for the…
Kirsten Roethel: Making Textures
For my game’s textures, I wanted a more stylized and cartoony aesthetic. To accomplish this, I hand-painted my textures in Photoshop and Krita. I wanted to make sure I had the textures for the architecture done by hand, as those would be the most noticeable to a player. The textures I made are all basic…
Mitch Tanguay – Making Textures
For textures, I have primarily been using photographs of surfaces I have taken recently. These textures below were made entirely in Substance Sampler, as the base photographs were did not need to be edited in Photoshop. Below are some of my best textures so far. I plan to have additional textures such as additional types…