I wanted to make the windows look pattern like made of layers of trapezoids stacked on top of each other while having rounded edges so the buildings does not look too blocky. The recycling/trash bins and vending machines will be spread out across the level as clutter with one of each being a collection point…
Category: Modular Building Kit Concept
Modular Building Kit Concept
Inside of the concept art, I created modular assets that can be used in multiple parts of the scene. The room is a Dungeons and Dragons themed room and has roughly the same feel as a medieval theme. I have always wanted to make a room from D&D that is in a 3D world.
The Tower: Modular Building Kit Concept
Since rococo architecture is very ridiculous (in a good way) and overly complex, I will be focusing on using texture maps in a lot of places and making symmetrical blocks of wall that can be duplicated many times. There will unfortunately be some pieces that will be kind of complicated and need to be sculpted…
Aaron Waldman – Modular Building Kit Concept
Here are my concept drawings for my modular building kit. There aren’t that many different things that will make up the game world because it takes place entirely indoors and the robot facility is meant to be devoid of decoration and purely for function. However, the bits of cover that the player can hide behind…
Diego Arce – Modular Building Kit Concept
This is my concept for the modular building assets for my racing game. During the class where we walked around campus trying to imagine what buildings would look like as modular building kits I drew parts of Stratton Hall, as I imagined it fitting perfectly into my game concept. I expanded this concept by taking…
Yulin (Jeff) Chen – Modular Building Concept
The images below are the modular building concepts for my game’s hangar and city sections. both level sections are full of assets that are made of simple shapes like cylinders and cubes, so my method of building a futuristic city and a hangar for a high-tech robot will be implementing decorations like billboards, danger signs…
Lauren Waddick – Modular Building Kit Concept
Here are my concept pieces for my modular building kit. I tried to focus on the more important pieces of decoration and architecture that can be reused throughout the scene. I want try to focus on mixing man made materials of wood, stone and metal with more magical looking items such as the crystals, glowing…
Modular Building Kit Concept: Kerri Thornton
I don’t have a ton of assets that will be repeated more than 2 times, so most of these are “duplicate and then move on to the next set and do as much as possible” — especially with the (hopefully) many small, found objects. I’ve ordered them by priority with the assumption that I’m not…
Hanwen Xu – modular building kit
Here is my concept art for the modular building kit. I focused on more reusable items around a school environment, such as lockers and posters. The rooftop is going to be the same throughout the whole game. So I decided to add fire sprinklers here (probably also smoke detectors?) and there to give more variety….
Conor Dolan – Modular Building Kit Concept
Here’s my concept art for my modular building kit. I’ve separated the two types of assets into two images. For my structural assets, I have a lot of repeating metal panels and glass panes for the walls. For the floors, I have two main types, being a more randomized industrial metal and a glossy metal…
Mitch Tanguay – Modular Assets Concept Sketches
Here are some sketches of modular assets for my level. I focused primarily on structural assets such as different wall types that would make building the level itself much more efficient. In addition to the assets pictured below, I plan on expanding the number of smaller, more unique assets to include things like scrolls, books,…
Kirsten Roethel: Modular Kit Concept
My modular kit concept consists of three main sections: The graveyard, the house, and the decorative elements. The graveyard will have a surrounding wall as well as at least two gates. Inside the walls, there will also be a mausoleum. Here are some sketches of how these structures may be built: Next was the playable…