Playthrough: Description: The concept I created I titled Bobbled Beings, a 3D open-world adventure game with bobbled head kawaii animals and fruits piloting mechs in an ecocity. I created a world that has a mix of a forest, beach, and city all in one with skyscrapers, sand, and trees filling the environment. All of the…
Category: Final Project
Final Project: Kerri Thornton
Bongo the Clown Rat has finally arrived! He’s a bit late, but it’s not his fault — his legs are short and made for waddling, not sprinting. In all seriousness, I’ve been having a very difficult time with the player controls; the default 3rd person controller hasn’t been playing nicely with my quadruped character, so…
Diego Arce: Final Submission
Here is my final, it is a city racing game titled Drive. It started out as a cover art I made for a previous class. and now its a full unity scene with driving mechanics, a world built from scratch and music from Prof Manzo’s Class. My original concept had inspiration from GTA V and…
Final Project
Final (playable version) My concept from the start has been to make a space that resembles a dungeons and dragons type of medieval feeling. I will in the future expand on this room and make it possible to add creatures, health to the player, and puzzles. I am proud of the success I have had…
My project/concept was to create a slow-paced ninja level with was using the Sengoku period as reference. The setting I had styled my game around was an old Japanese style using textures to enhance the ceilings, floors and outdoor tiles. The environment was my main focus, and it was one of the strengths in my…
Alistair Gilmour – Starship Argo
This project was another square on the quilt of a world building project. My goal was to capture the ship that a Celestial King uses to traverse the universe to help others of their kind who are in need of aid. I envisioned the setting to be during a dark time in the history when…
Glacial Church Final Rendition – Ben Skiba
My concept was that of an abandoned and frozen over occult church of sorts that players were meant to explore. Initially there were supposed to be frozen corpses littered throughout the level, as well as collectible items. These were scrapped as the due date quickly approached, but everything else was kept and built. The indoor…
Jake Matthews – Final Project
The concept behind this game was the exploration of a Martian crater in order to prepare a small colony for the arrival of a human science team. The player controls an unmanned mars rover in exploration of the interior of the crater, where they can discover a handful of points of interest that may assist…
Michael Weideman: Final
Hello again, I’m back. I’ve got a character, a really basic environment and some dramatic lighting. This was seriously a case of biting off more than I can chew if I’m being honest. I expected to have this cool open area with a roaming monster, but my abilities led me to practically a concept environment….
Mitch Tanguay Final Project
Level Description My level is set in an alternative history Edo period Japan in which humanity is plagued by demon-like yokai. The player character is tasked with obtaining an artifact weapon capable of turning the tide against the yokai threat. The level layout consists of two floors of a traditional Japanese castle. The castle is…
Lauren Waddick – Final Project
The goal of this project was to create a dungeon environment to explore and reach the exit of. The dungeon has some magical properties in the crystals and is being used to store mythical creatures like the player character who is a dragon. The original objective was to find the three keys hidden throughout the…
Final Project – Conor Dolan
Over the course of this term, I have made a game environment that represents a mix between a superhero and science lair. I focused on making my assets look futuristic but also colorful and neon to match the aesthetic of said superhero. My biggest accomplishment is making a sizeable library of UV mapped and textured…
Aaron Waldman Final Project
My game, Robot Shoot, doesn’t involve shooting like I originally intended. Instead, it’s more of a simple walking simulator where you interact with the robots and trigger their animations by walking up to them. However, the setting and story remain mostly the same: you are in a post-apocalyptic world where robots have taken over and…
Final – Hanwen Xu
Description: In the demo, the player acts as a primary school student who returns to his school to grab his homework. But the school has become a complete mess, and everything looks scary. At the end of the level, the player gets to see the monsters that turned the school upside down, plus their evil…
Kirsten Roethel: Final Project
The game world that I have created is the graveyard of Burrowsville, which is tended to and inhabited by Meeko. The world of Burrowsville is a spooky and autumnal place, populated by animals, monsters, and spirits. In their town, every day is like Halloween. Meeko is the solitary Grave Reaper of Burrowsville, responsible for maintaining…
Wade Greiner- Final
This project, entitled Volans Gaia, features an airship pirate captain atop his craft. I’ve dubbed the captain Mimameid Laerath, and his ship is the eponymous Volans Gaia. The idea was to create an airship and captain who are overgrown with plants. In place of a mast, the Volans Gaia has a massive tree. It’s also…
Yulin (Jeff) Chen – Final Project
Below are the links to the playthrough of my levels. And below are the screenshots I have for the game levels I’ve created. Here is the link to the zip files of my two levels: https://drive.google.com/drive/folders/1q_1l04FwOI7YW9mefxnBKO-6FFBGSrw9?usp=sharing My project involves the player controlling a giant mech which will be spawned from a hangar and deployed in…