Character Modeling Finished and Textured

Here is what I have for my finished character. It took a while to UV the wings right but managed to fix it. I textured my character to be dirty since she is in a dungeon environment.

Character Texturing: Kerri Thornton

The clown rat — named Bongo by one of my classmates in 3d modeling 2 — is now complete! Almost. I still need to bring him into substance painter and adjust the materials he and his costume are made of, so they’re more fur- and fabric-like, and not so much smooth plastic. But besides that,…

Yulin (Jeff) Chen – Finalized Player Character

Here is the finished player mech modeled in Maya and textured in Substance Painter. I’ve also successfully rigged it in Mixamo and have idle, running and walking animations for it, as well as a few optional animations like jumping and attacking. And these images below are the model’s looks before texturing.

Aaron Waldman – Character Model Textured

I finished texturing my robot enemy model. I decided to make him very rusty and dirty because I think that will make him more intimidating to fight against in-game. This is what he looks like in Unity:

Character Model Finished – Hanwen Xu

Hi, this is the finished and textured version of my character. The toilet legs will dance together in the last scene, where the character is teleported to the toilet world.