Category: Character Modeling
Griffin Bowers – Character Modeling 1st Pass
Here is the model I’ve been working on for the player character and NPCs of my game. I plan to use the same body for all the NPCs and the player character just with different heads for each. This Watermelon Man is an NPC. This was fully modeled in Maya.
Yulin (Jeff) Chen – Finalized Player Character
Here is the finished player mech modeled in Maya and textured in Substance Painter. I’ve also successfully rigged it in Mixamo and have idle, running and walking animations for it, as well as a few optional animations like jumping and attacking. And these images below are the model’s looks before texturing.
Lauren Waddick – Character Modeling First Pass
Here is the model I’ve been working on for the player character of my game, a dragon named Lavina. I tried to make the overall shape slender, but still a bit muscular. Below are images of the model with and without scales cause I’m not sure whether to leave the scale texturing to substance painter…
Michael Weideman: Character First Pass
Hello again, I’m back. This is going to be posted pretty much instantly after I finally posted my midterm update. So if you read that, you’ll have a good idea about where my character is in the development so far. If you haven’t then I’ll give you a quick breakdown. First off, my “game” is…
Kirsten Roethel: Character Modeling Finished
For my finished character model, I optimized my character’s body and added low-poly assets that I then detailed on a higher subdivision level. These assets include eyes, a coat, pants, a scarf, and a mask. In total, the mesh is around 48k polys and can be rigged in Mixamo. I took my ZBrush exports into…
Aaron Waldman – Character Modeling 1st Pass
I made a rough model of my robot enemy. I plan to make a few different variations on this model to make different types of enemies. The most basic enemy type will perform a melee attack, so I made sure to give the model sharp claws. I also plan to make the eyes, mouth and…
Character Modeling First Pass – Hanwen Xu
Hi, this is my character modeling for the toilet. The toilet itself is finished, but in the end, legs will grow out from the bottom of the toilet, so I still have to model a human leg. I did this model in a more detailed fashion than the other ones. I tried to make it…
Character Modeling 1st Pass: Kerri Thornton
Introducing… *balloon rat* Just kidding, he’s a clown rat. But he reminds me of a balloon animal at this stage. Or the Michelin man… Obviously still have a lot of smoothing and sculpting to do, but for now I’m enjoying this wonky little guy.
Kirsten Roethel: Character Modeling 1st Pass
My game’s main character, Meeko, is a shy black cat who tends to the graveyard. For the first pass of modeling, I finished his basic shaping and anatomy. The only part of him that I have not added is his tail, as I am planning on adding that later as a part of his additional…