Category: Character Animation
Lauren Waddick – Character Animation
I’m not very happy with how the animations turned out but needed to start moving the character to Unity. This was my first time rigging and animating a quadruped so I’m hoping to improve in the future. The wings go especially messed up in the rigging process which is why they feel stiff cause moving…
Aaron Waldman – Character Animation
I decided to use Mixamo to get all my animations. Since my robot model is for an enemy, I needed idle, walk, punch, and death animations. When searching “robot” on mixamo, I found a dance animation that I thought was funny, so I downloaded that too. I probably won’t use it in the game, though.
Kirsten Roethel: Character Animation
I decided to try to rig and animate my player character on my own, mostly because he has a tail that would need to be rigged separately anyway. I created looping walk, run, and idle animations. I decided against making a jump animation, as I feel allowing the player to jump is not very common…